
Bertrand Butler
Cras es Noster
0
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Posted - 2013.04.29 10:38:00 -
[1] - Quote
Since the OP intends to use his hauler in HS here are a couple of loadouts that might give him some ideas...C:
[Prowler, Prowler HS]
Synthetic Hull Conversion Inertia Stabilizers I Synthetic Hull Conversion Inertia Stabilizers I
[Empty Med slot] [Empty Med slot] [Empty High slot]
Covert Ops Cloaking Device II [Empty High slot]
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Align 3.4 Still less signature than a standard Crane 14.1AU/s warp speed Second best cargo hold (4062) out of BRs
Those faction inertia stabs are a little pricey but they improve your agility considerably while minimizing the signature radius increase penalty. Also the two T2 HVO IIs are cheap enough and also essential in long hauling sorties productivity. Since you SHOULDN'T UNDER ANY CIRCUMSTANCES autopilot a BR in highsec, the faster you are able to complete runs the better. The rest of the slots are unimportant for HS, drop whatever you like to them.
If you are interested in hauling in LS/null/WHs, here is a setup that can help...
[Prowler, Prowler WH]
Nanofiber Internal Structure II Nanofiber Internal Structure II
ECM Burst II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I
Covert Ops Cloaking Device II Core Probe Launcher II
Medium Polycarbon Engine Housing II Medium Polycarbon Engine Housing II
Speed plays a bigger role here, due to you having to escape bubbles or fly back to the gate you came from. The ECM burst can serve as a last resort in null/WH space to break targeting while smashing the warp button if you are caught. Same goes for the inv. The warpdrive is utilized in the warp+cloak trick to put as much distance from a decloaker as possible if caught in a bubble. The launcher is essential for WH ops, and the choice of lows and rigs serve to augment both speed and agility. (you can substitute the two T2 polys with a T2 aux thrusters and a T2 friction joints rig. You will lose some speed and agility, but also gain 100mil you can spend elsewhere).
Some rules while using the above.
1. Never autopilot. 2. If you jump into a gate with a lot of action burn back to it, dont try to run. And watch your approach for decloakers. 3. Never fit cargo mods. The BRs are designed for speed and evasion. 4. Never fit warp core stabilizers. If you ever come to need one, you are dead anyway. 5. Never try to max tank your BR. No amount of tank is going to save you if caught. 6. Paranoia is your best weapon. Use the map to gain info, bounce through celestials to drop pursuit, use a scout to watch ahead, watch your local, bounce through safes/bookmarks celestials to drop pursuit, warp to on grid bookmark or @ 100k to take a peak at a gate etc. 7. If you are doing regular runs, prepare for them. Always have an instant undock bookmark, use safes, use far ongrid bookmarks for gates etc. |